#include <Windows.h>
#include "Game/Game.h"
#include "Game/ConversationManager.h"

int main(int argc, char *argv[]) {
	cGame::Get().Init();
	unsigned long luiLastTime = timeGetTime();
	while (!cGame::Get().HasFinished()) {
		unsigned long luiActualTime = timeGetTime();
		float lfTimestep = ((float) (luiActualTime - luiLastTime) / 1000.0f);
		luiLastTime = luiActualTime;
		cGame::Get().Update(lfTimestep);
		cGame::Get().Render();	    
	}
	cGame::Get().Deinit();
	system("PAUSE");
}